Scaling a trucking insurance platform

First all-in-one retail platform exclusively focused on the trucking insurance market.

The work

Product Design, UX & UI Design, User Research, System Design, Strategy

Problems to Solve

LuckyTruck needed to design and ship an industry-leading digital insurance product that provides an easier, faster, and more feature-rich customer experience than competitors to attract new customers and increase retention.

Outcomes

Full Product Design & Launch

Led a full product redesign and saw it through launch

85%

Increase in user-testing sessions resulting in significant product improvements

Target User Groups

Commercial

Truck Driver

Commercial truck drivers (truckers) are LT's primary customer. Their primary goal with LT is to purchase and get covered by an insurance policy that covers their drivers, vehicles, and commodities. They are supported by the LT Platform and LT Brokers.

LuckyTruck

Broker (Sales)

LT Brokers are sales agents who speak with truckers to help them get covered by an insurance policy. They use the platform to support their sales process and communicate with truckers over the phone and email

High-level Process

1

Research

Understand who the users are, how they work, and what they need day-to-day.

2

Interaction Design

Map out user flows and design product flows for development.

3

Design System

Create a design system for scalability and faster iterations.

Disclaimer

Unfortunately, I can't share everything with you. Sensitive information has been altered or removed.

Unfortunately, I can't share everything with you. Sensitive information has been altered or removed.

Research

Strategic Mapping: Service Blueprints and User Journey Maps

Goals

To interview brokers and customers to understand who they are, their needs, and how they complete their job-to-be-done. With recorded information, organize it into strategic maps that can highlight process, friction points, and opportunities.


Results

I created service blueprints and user journey maps that highlighted friction points and helped me understand their work better. We were able to notice what were blockers and where we could work on the product and service for better workflows.

Critical information has been removed to protect privacy. In practice, notes are detailed and poignant.

Research

Prototype Designs

Goals

I wanted to create a fully-functional, near replica prototype in Framer. I wanted to create something that felt hyper-realistic during user testing and a space where I could build conceptual fixes quickly and without interrupting engineering.


Results

The Framer prototype includes live-text fields, interactive buttons, and was a near replica of the platform suitable for testing.

Research

Task-Based Testing & Analysis

Goals

By creating a testing script, focused on tasks-to-be-done, I wanted to understand how users used the platform. I wanted to capture blockers and issues to fix.


Results

For analysis, I would take screen shots of the product screens and and mark where there were observations. For each observation, there was a consideration on how to fix the issue. Each observation was numbered and given a priority ranking for how critical of a blocker it was for the user. Priority and numbering was great for giving to the PM and engineers to create requirements and turn into sprints.

Research Plan for Conducting Task-Based Testing

(Read top-left to right, then bottom-left to right)

Research plan for conducted task-based testing

Recruit 5 Participants Per User Group

Recruit 5 Participants Per User Group

Coordinate a Schedule for Interviews

Coordinate a Schedule for Interviews

Develop a Script of Tasks Users Work Through

Develop a Script of Tasks Users Work Through

Run a Practice Session

Run a Practice Session

Send Reminders

Send Reminders

Run Sessions

Run Sessions

Organize & Analyze Information

Organize & Analyze Information

Show findings to leadership and product team

Show findings to leadership and product team

Interaction Design

Product Designs

Using Figma, I designed both desktop and mobile views for both broker and customers. When encountering a particularly complex challenge, I typically create 3 versions or concepts then kick those ideas back to the team for critique. This provides variety in ideas and is fast enough to keep things moving.

Design System

Building a Comprehensive Design System

The purpose and objective of a tight design system is to increase efficiency and quality of output. As I updated the product flows, I was much more diligent about creating an design system that could scale, was more efficient, and could be easily navigated by anyone. I provided access to all team members and routinely point to the design system for engineers to use.


I continue to learn how to develop strong design systems and excited about this area of product design.

More to explore

Site design and marketing for beverage launch

See the work

Alignment mapping and strategic sketching

Coming soon…

Let's work together

If you have an idea or project you want to discuss, feel free to contact me.

CAL BRACKIN DESIGN

© 2023 Cal Brackin Design

Let's work together

If you have an idea or project you want to discuss, feel free to contact me.

CAL BRACKIN DESIGN

© 2023 Cal Brackin Design

Let's work together

If you have an idea or project you want to discuss, feel free to contact me.

CAL BRACKIN DESIGN

© 2023 Cal Brackin Design